Friday 11 December 2015

Week 1-Making: Model Sheet & Character Design

Now comes putting my learnings into practice, and the first thing to do was design a character to animate. This week, I began by sketching ideas of anatomy, following what I’d learned in regards to that, and following it. My ideas were a “Rambo”-esque soldier, a Ninja, and a robot.




Then I expanded these, and chose the Ninja. This would allow for a fluent final animation set showing knowledge of anatomy, mass and weight, with the benefit of being fun to animate and a challenge in bone-based. Whereas the other two characters felt more rigid, and easier to animate.




Word Count: 100 Words

Time Spent:
Sketching: 2 Hours
Final Digital Versions: 2 Hours
Total: 4 Hours

Thursday 3 December 2015

4th Week of Learning: 2D Bone Based

Bone based animation is the process of structuring whatever is being animated around bones, these moving the object.

First of all, I used a tutorial and its assets to learn how to do this in Unity. One has to make the body the main parent of the hierarchy and order everything else to parents semantically. EG, thigh is parent of the calf. Then, we can animate this in Animator using rotations without Children parts moving away.




After this, I created 2 original animations. A robot, and a squid monster, as the tentacles needed many segments to work in animation.






Words: 99

Time Spent;
Tutorial: 3 Hours (3 Animations)
Robot: 2 Hours (1 Animation)
Squid Monster: 2 Hours (1 Animation)
Total: 7 Hours