To ensure I learned bone structures and walk cycles properly, I tested my skills with a new animation of the hat character. I chose this as his hat shows how movement affects clothes and mass.
Next I animated a jump, again to show mass. While this is an unrealistic appropriation of mass, it still needs to use the same principles as other animations.
Finally, I wanted to try and learn non-human movements of mass, so followed a tutorial from the Animator's Survival Kit. This gives further knowledge on how to conduct smooth walk cycles, and not necessarily on human figures.
Words: 100
Time Spent;
Hat Walk Cycle: 3 Hours
Hat Jump: 1 Hour
Hat Colouring: 1 Hour
Horse Walk Cycle: 2 Hours
Total: 7 Hours
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